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Content Creator Interview: Sir TapTap

Animal Crossing Pocket Camp content creator, Sir TapTap, has shared her gaming experience with GameA.
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update 25/11/2017

Table of contents

Sir TapTap

Interview

Q1. Could you please tell us about your online name?

Tap-Taps are an enemy from Yoshi’s Island. I actually used to have a longer name, but I wanted something short, unique, and that rolled off the tongue. Tap-Taps were always my favorite enemy in that game; nearly invincible yet totally chill, they don’t even try to attack you, they’re just hanging out. “Sir” just ended up being a nice way to make it more unique without complicating it.

Q2. What was your first Animal Crossing Game?

Animal Crossing for Gamecube. It just sounded like something I had never played anything like before, and I really loved Harvest Moon and this was about the only other “life sim” I had found at the time.

Q3. What is your favorite aspect of Animal Crossing?

To be unhelpfully vague, the ‘vibe’, which I guess is everything combined. It’s so relaxing, it’s so friendly, and everything supports that from the art style to the writing to the gameplay.

Gameplay-wise, my favorite thing is the interior design and collecting all the furniture, so Happy Home Designer was a treat.

Q4. What was your first reaction to hearing about ACPC?

Honestly I expected to hate it. I figured it’d be the worst of the worst mobile practices and as far from the core games as could be. Very happy to have been wrong, even if there is some extra grind/waiting compared to normal AC.

Q5. Was ACPC something you planned to make a guide on?

I’ve had pretty good success with mobile guides in the past, and I figured this game wouldn’t be as incredibly complicated as a mainline AC game, so I thought I might be able to make a guide for it and help a good amount of people--seems like I was right, the guide got 31k hits the day of launch; that’s a bit better than my site-wide record.

Q6. Can I ask about your other projects or the ACPC guide in future?

As ACPC is an online game that will receive periodic updates, it's expected for any guides to be up to date too. Will this affect any of your other projects or the ACPC guide?

My general policy is anything that still gets the traffic to be worth updating, I’ll update. My Potion Maker guide only gets a couple hundred hits a month, but it’s easy enough to update. I don’t foresee ACPC being too much of a burden to update relative to how many people it helps.

Since I started making guides it has been a little bit harder to keep my YouTube up to date, but to me they serve the same ends, helping people enjoy games, so I’m fine with either.

Q7. What future updates are you looking forward to in ACPC?

Seasonal events, the furniture we’re missing (I love the modern set--but no Modern Bed?!), and hopefully growing flowers. My ACNL town has about as many flowers as most abandoned towns have weeds. I love the flower breeding. Also, I’d really like the Museum back, with a full-on Blathery Blathers. My least favorite part of ACNL was that Blathers doesn’t...Blather.

BONUS: Please feel free to express anything you want to say.

I’ve actually been writing a little article on sirtaptap.com about what mainline Animal Crossing can learn from it’s spinoffs. Like not being as limited by inventory space and using real menus instead of running across town to talk to Porter to play online has been pretty great. I’ve been hoping to write more game design articles on the site but guides ended up taking up most of my time for now.

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